In case you haven’t noticed yet Adobe After Effects come with a set of commonly used sound effects and audio effects, yes there is not a lot to choose from but it is still very handy when you don’t have time to research or switch to an audio editor to add an audio effects. In this article I am going to show what each sound and audio effects do with a preview sample.
After Effects Sound Effects List
You can find the sound effects in the Effects & Presets window, to use them just expand Animation Presets folder then expand the Sound Effects folder, screenshot below
To use the sound effects just drag and drop the sound to your scene, it should create automatically a solid with the sound effects attached.
Here is a example when I dragged the blaster sound effects to my after effects scene
You can also drag the sound effects directly to your graphic or video layer.
To make it easy I have created an After Effects Sound Effects preview gallery below so you can listen and choose the sound effects you need.
In the Effects & Presets windows you can also find some handy audio effects, just expand the audio folder and drag and drop to your sound layer.
As a reference below is the original sound so you can compare and hear the difference when you apply the audio effects.
Below a explanation of each After Effects audio effects with a sound sample so you can hear the difference with the original sound.
Backwards Audio Effects
The Backwards audio effect play in reverses the audio of a layer by playing from the last frame to the first frame. The frames remain in their original order in the Timeline panel. Select Swap Channels to swap left and right channels.
Bass & Treble Audio Effects
The Bass & Treble effect boosts (increases) or cuts (decreases) the low frequencies (bass) or the high frequencies (treble) of the audio. For greater control, use the Parametric EQ effect. Check out the Adobe website for more detail on Bass & Treble Audio Effects
Delay Audio Effects
The Delay effect repeats audio after a specified amount of time. This effect simulates sound bouncing off a surface, such as a wall.
Delay Time Time between the original sound and its echo, in milliseconds. Delay Amount Volume of the first delayed audio, as a fraction of the original.
Flange is an audio effect caused by mixing the original audio with a copy that is delayed by a varying amount that cycles over time. The frequency of the copy is also offset by an amount related to the delay. Chorus uses a larger delay, to make one voice or instrument sound like many.
The High-Low Pass effect sets a limit above or below which frequencies can pass. High Pass allows frequencies above the limit and blocks frequencies below. Conversely, Low Pass allows frequencies below the limit and blocks frequencies above.
The Tone effect synthesizes simple audio tones to create sounds, such as the low rumble of a submarine, a telephone ringing in the background, sirens, or a laser blast. You can have up to five tones for each instance of the Tone effect, to create a chord. When you apply this effect to a layer with audio, the dry (original, unprocessed) audio is ignored, and only the tone plays.